HunterVsBuilders
Eliminate the Builders. Upgrade to gain the advantage, break down their defenses, and attack.
Multiplayer is now live! Download the Windows client to play as a Hunter or Builder with friends. Requires a local network (WiFi or wired), VPN tunnel or port forwarding to connect.
Controls:
- WASD to move
- Hold Space to attack
- Sign up to receive updates: https://forms.gle/NMnNUot3bt6vdQxh8
Changelog:
- 10/18
- Added multiplayer client for Windows
- 0.4 (9/27)
- Made it way harder. Fixed ground texture
- 0.3 (9/25)
- Larger map, 10 bases, rock base, wall heal/damage indicators
- 0.2 (9/24)
- WASD to move, center camera on player
- 0.1 (9/23)
- Initial playtest release with playable Hunter and basic Builder AI
Known Issues:
- Performance is much better on the Windows build, consider downloading the .exe if you're experiencing low framerate on web
Attribution:
- Godot Engine
- Kenney.nl
- kaylousberg.com
- Nox Sound
Status | Prototype |
Platforms | HTML5, Windows |
Author | dagrooms52 |
Genre | Action |
Made with | Godot |
Tags | Incremental, Real time strategy, Tower Defense, upgrades |
Install instructions
If you're downloading the singleplayer client, disregard this message and have fun!
If you're downloading the multiplayer client, you will need to host the game or join another host (although you can play alone as host, there's not much to do except practice the controls).
The host game must click "Host" before other players click "Join".
If you're on a local WiFi (or wired) network with other players, whoever picks Host will need to know their local IP address on the network. Follow the tutorial for your system here: https://www.whatismybrowser.com/detect/what-is-my-local-ip-address/
If you want to play over the internet with someone outside of your local network, the simplest solution is to set up a VPN tunnel to simulate a local network. There are various providers such as Tailscale (I have used Tailscale successfully to test this game). Your VPN tunnel must support UDP. Set up the VPN service on both computers, get the VPN IP address of the Host computer, and enter it on the "Join" client to connect. The game's multiplayer port is 13131.
The other alternative over the internet is port forwarding. If you don't have access to the router admin panel, you won't be able to set this up. There are in-depth tutorials available for setting up port forwarding and getting your public IP. The game's multiplayer port is 13131.
The other players will need to type the Host IP in before clicking "Join". They will then select a player and wait for the host to start the game.
Comments
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Surprisingly balanced, nice job!
Excited for the bigger map since it will feel more like hide-n-seek. Maybe you can make disguises for the builder like PropHunter? Need to introduce some more strategy somehow.
Great ideas, thanks for playing!
Bigger map is live!
Movement is very awkward. Why not ASWD? It seems like every developer has to invent the wheel again.
That would be a good option for the hunter. It's modeled after RTS movement like Age of Empires, but since there is only one unit it makes less sense (though similar to Dota movement). I'll see about simplifying controls. Thanks for playing!
WASD controls are live, have at it!